Same lunge, no hangover. Twenty hands come out of the box, the token hits the table, and the room goes briefly feral. Three different ways to play sit on the same deck, so the game that works for a seven-year-old and the game that works for the adults are the same box on different settings. A Thrilly party card game.
What is actually in the box
- Twenty sticky hands — the highest component count we print, built for a room that keeps growing
- Three modes on one deck: call it out, act it out, or everybody shares an answer
- Scoring is optional — play to four points or ignore points entirely and just keep going
- Works as a classroom reward and a sleepover game, which is a sentence we did not expect to write
How a round goes
- Everybody takes a hand. The token goes in the middle where all of them can reach.
- Read the card, then pick the mode: shout the answer, act it, or let everyone share one.
- First hand to bring the token back gets to answer, and the table decides whether they earned it.
- Four points wins. Or do not count, which is what most families end up doing.
Who it suits, and who it does not
Buy it for
Mixed-age tables, birthday parties, sleepovers, classrooms, and any gathering where the headcount is a rumour until everybody turns up.
Skip it if
Quiet houses and small spaces. This game involves twenty people reaching across a table at speed, and it needs the room to allow that.
The honest bit
This is the version we get asked for most: parents who played the adult deck somewhere and wanted the same chaos without explaining any of the cards. The swap is not just a content filter — the three play modes exist because children get bored of one mechanic faster than adults do, and rotating between them keeps a long afternoon alive.
The family edition of this Thrilly party card game, spelled out
Sticky Hands is the family card game version of the slap-and-sip idea — same reflex, no drinking. It is not a board game: there are no figures, no accessories bought separately, nothing collectible, and no mobile tool to set up. One sticky hand, a deck containing the prompts, and a room of players lunging at the same moment. Nobody takes a sip of anything stronger than squash, and an educated guess about who has the fastest reflex in the family is settled in about four seconds of action.
Check the age on the lid before you buy: this is the family edition and the adult one has a different number printed on it. Players, minutes and the latest price are based on the partner shop listing at our last check; a popular edition gets restocked on its own schedule and the shop page gives the real result. We have personally played both versions with the same group to find out where the line sits and the verdict was shared loudly. Tracking is on your own order page.







