Skip to the table
Pull the table out, deal everybody in — we’ll handle the laughing part.
ThrillySnag a Thrilly game

A seat for everyone

A game everybody can reach is the entire point of the format, so the site had better manage the same thing.

How the pages are built

Plain headings in order, text that reflows to any width, no horizontal scrolling at any size, and buttons you can reach and fire with a keyboard alone. The site works with scripting switched off apart from the buy buttons, which need it to open the listing.

Colour and contrast

Our palette is loud — purple, orange and a yellow that is doing a lot of work — so every piece of type on this site is checked against its own background rather than against the brand sheet. Nothing important is told by colour alone; where we use a coloured chip, the word is in it too.

Pictures and words

Every photograph carries a description of what is actually happening in it rather than a keyword, because a description is what a screen reader needs and a keyword is what a search engine wants. The buy button is an image, so its description says which game it opens.

The games themselves

Honest answer: mixed. Our physical games are reach-and-grab, which is a real barrier for some players, and the card text on a couple of our older decks is smaller than we would print it today. Where a game has a seated or low-dexterity variant that we have tested, the product page says so.

Tell us what is broken

If something on this site fights you, write and describe it — which page, which device, what happened. We fix accessibility notes before we fix anything else, and we will tell you when it is done.

The table is already out

Pick the box that matches the loudest person you invited. That is the entire method, and it has never once failed us.

Snag Slap ’N Sip
The Thrilly rocket